Top Best 5 Agent In VALORANT


Valorant (stylized as VALORANT) is a free to play first person hero shooter developed and published by Riot Games for Microsoft Windows.

First teased under the codename Project A in October 2019, the game began a closed beta period with limited access on April 7, 2020, followed by an official release on June 2, 2020. The development of the game started in 2014. Valorant takes inspiration from the Counter Strike  series of Tactical Shooters.


  • Game Play
  • Unrated
  • Compeititive
  • Spike rush
  • Replication
  • Snowball fight


  • Dualist
  • Jett
  • Phoenix
  • Yoru
  • Reyna
  • Raze
  • Controllers
  • Astra
  • Omen
  • Brimestone
  • Viper


  • Breach
  • Sova
  • Skye
  • Kayo


  • Sage
  • Chamber
  • Cypher
  • Killjoy
  • Store
  • Development
  • Release
  • Reception
  • Anti -cheat software
  • Esports
  • Mobile spin – off
  • References
  • External links


Valorant is a team-based first-person hero shooter set in the near future. Players play as one of a set of Agents,

characters designed based on several countries and cultures around the world. In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities

each requiring charges, as well as a unique ultimate ability that requires charging through kills, deaths, orbs, or objectives. Every player starts each round with a “classic” pistol and one or more “signature ability” charges.

Other weapons and ability charges can be purchased using an in-game economic system that awards money base

on the outcome of the previous round, any kills the player is responsible for, and any objectives completed. The game has an assortment of weapons including secondary guns like sidearms and primary guns like submachine gunsshotgunsmachine gunsassault rifles and sniper rifles.

 There are automatic and semi-automatic weapons that each have a unique shooting pattern that has to be controlled by the player to be able to shoot accurately. Different agents allow players to find more ways to plant the Spike and style on enemies with scrappers, strategists, and hunters of every description. It currently offers 16 agents to choose from. They are Brimstone, Viper, Omen, Cypher, Sova, Sage, Phoenix, Jett, Raze, Breach, Reyna, Killjoy, Skye, Yoru, Astra, KAY/O, and Chamber.


In the standard non-ranked mode, the match is played as best of 25 – the first team to win 13 rounds wins the match.

The attacking team has a bomb-type device called the Spike. They must deliver and activate the Spike on one of the multiple specified locations (bomb sites). If the attacking team successfully protects the activated Spike for 45 seconds

it detonates, destroying everything in a specific area, and they receive a point.  If the defending team can deactivate the spike, or the 100-second round timer expires without the attacking team activating the spike, the defending team receives a point. If all the members of a team are eliminated before the spike is activated

or if all members of the defending team are eliminated after the spike is activated, the opposing team earns a point. If both teams win 12 rounds, sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive matches. Additionally, if after 4 rounds, a team wishes to forfeit that match, they may request a vote to surrender. If the vote is unanimous, the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit.  A team gets only two chances to surrender: one as the attackers and the other as the defenders.

Spike Rush

In the Spike Rush mode, the match is played as best of 7 rounds – the first team to win 4 rounds wins the match. Players begin the round with all abilities fully charged except their ultimate, which charges twice as fast as in standard games. All players on the attacking team carry a spike, but only one spike may be activated per round. Guns are randomized in every round and every player begins with the same gun. Ultimate point orbs in the standard game are present, but there are multiple power-up orbs instead.


Competitive matches are the same as unranked matches with the addition of a win-based ranking system that assigns a rank to each player after 5 games are played. Before you can play in competitive games,

you will need to win 10 unrated matches beforehand. In July 2020, Riot introduced a “win by two” condition for competitive matches, where instead of playing a single sudden death round at 12-12,

teams will alternate playing rounds on attack and defense in overtime until a team claims victory by securing a two-match lead. Each overtime round gives players the same amount of money to purchase guns and abilities, as well as approximately half of their ultimate ability charge. After each group of two rounds,

players may vote to end the game in a draw, requiring 6 players after the first set, 3 after the second, and thereafter only 1 player to agree to a draw. The competitive ranking system ranges from Iron to Radiant. Every rank except for Radiant has 3 tiers. Immortal & Radiant are reserved for top 500 players in which there is a number associated to their rank allowing players in the top 500 to have a metric in which they can compare how they rank up to others at their level.


The Deathmatch mode was introduced on August 5, 2020 14 players enter a 9-minute free-for-all match and the first person to reach 40 kills or the player who has the most kills when time is up wins the match. Players spawn in with a random agent, and all abilities are disabled during the match which indulges pure gunplay. Green health packs drop on every kill, which set the player at maximum health, armor, and ammunition, unless the player is using a machine gun, which only gives the player an additional 30 bullets.


The Escalation gamemode was introduced in February 17, 2021 and is similar to the “gungame” concept found in Counter-Strike and Call of Duty: Black Ops, though it is team-based rather than free-for-all with 5 players on each team.

The game will pick a random selection of 12 weapons to move through. As with other gungame versions, a team needs to get a certain number of kills to advance to the next weapon and the weapons get progressively worse as the team moves through them. There are two winning conditions, if one team successfully goes through all 12 levels, or if one team is on a higher level than the opposing team within 10 minutes

Just like Deathmatch, players spawn in as a random agent, unable to use abilities, as the gamemode is set for pure gun fights. Though, abilities like Sova’s shock darts, Raze’s boom bot, and rocket launcher, are abilities that everyone gets to use as a weapon. After a kill, green health packs drop, which replenishes the player’s health, armor, and ammo to its maximum. The gamemode also has auto respawns on, respawning players in random locations around the map.


inthe valorant The Replication gamemode went live on May 11, 2021During the agent select, players vote on which agent they would want to play as. At the end of the time, or after everyone has voted, the game randomly selects one of the player’s votes. The entire team will then play as that agent, even if one of the players has not unlocked that agent. It is a best of nine, with the players switching sides after the fourth round. Players can buy guns and shields with a pre-set number of credits. Abilities are pre-bought. Weapons and shields are reset every round.

Snowball Fight

The Snowball Fight gamemode was released on December 15, 2020. It is a Team Deathmatch game mode, with 50 kills to win. Abilities are not allowed to be used, and players spawn in as a random agent. The only weapon available is the snowball launcher, which is an instant kill, but slow, and uses a projectile-based arc. There is infinite ammo. Throughout the game a “portal” will spawn, delivering gifts, which each contain a random power up.


There are a large variety of playable agents available in the game. Agents are divided into 4 roles: DuelistsSentinelsInitiators, and Controllers. Each agent has a different role which indicates how the agent is usually played.


Duelists specialize in attacking and entering a bomb site for the team. Riot‘s official definition for duelists is “self-sufficient fraggers.” Duelists mainly create space for their team while entering onto a site, giving their teammates information, and making entering a site easier.

Their abilities tend to consist of flashes which blind enemies, and movement-based abilities that allow for them to cover large distances faster than other agents. This type of ability kit allows for duelists to shine best when they are able to catch players off guard and get impact frags.

On attack, duelists are most often expected to play forward, leading the attack. They are expected to be in front of everyone to get opening picks on enemies since their abilities often give them a competitive advantage when gunfighting an enemy.

On defense, duelists will be holding choke points where enemies try to enter sites. Due to the mobility in their kits, they are able to get a pick and reposition, giving their team a numbers advantage.

Duelists include Jett, Phoenix, Raze, Reyna, and Yoru.


Jett is a Korean agent.

  • Updraft allows Jett to jump high up in the air and float, however, while she is flying, her aim is reduced greatly.
  • Tailwind allows Jett to dash forward a short distance in a fraction of a second, but she can still be seen
  • Cloudburst allows Jett to obstruct the vision down a pathway by throwing a short-lasting cloud. It can still be shot
  • through.
  • Bladestorm, Jett’s ultimate, allows Jett to equip five throwing knives that she can throw with exact accuracy, after getting a kill, she gets all five knives back.


Phoenix is a British agent.

  • Curveball allows Phoenix to throw a ball around a corner. The ball will explode, and when it does, anyone who looks at it will be blinded for a moment.
  • Hothands allows Phoenix to throw a fireball, when it lands, the ball will make the floor around it do damage when walked on for a short period of time.
  • Blaze allows Phoenix to throw a “line of flame” that obstructs vision and does damage when walked through. The wall will then disappear after a few seconds.
  • Run It Back is Phoenix’s ultimate, and allows him to place a marker where he activates it. If he dies, or the timer runs out, he will reappear at the marker.


Sentinels are the defensive line, which specializes in locking down sites and protecting teammates from enemies. Their abilities mainly consist of static ‘objects’ that are obstacles to the enemies. These objects can give the team valuable information and/or deal damage.

On attack, sentinels can use their abilities to cut off certain parts of the map or set up ‘objects’ that can ensure the enemy cannot flank without being noticed.

On defense, sentinels can use their abilities to slow enemies from entering a site. This provides valuable time for the sentinels’ team members to come and provide defensive support.

Sentinels include Chamber, Cypher, Killjoy, and Sage.


Sage is a Chinese agent.

  • Slow Orb allows Sage to equip an orb. After the orb is thrown, the area in which it landed will slow down any players who walk in it.
  • Healing Orb allows Sage to heal her teammates or herself one time. The ability recharges after 45 seconds.
  • Barrier Orb allows Sage to place a solid wall in a desired spot. The wall cannot be shot or walked through, but it can be shot enough times to break.
  • Resurrection, Sage’s ultimate allows Sage to revive a teammate after they died.


Initiators plan out the offensive pushes. Initiators specialize in breaking through defensive enemy positions. Initiators’ abilities can consist of flashes but also abilities that can reveal the location of enemies. This information allows for attackers to know where enemies are and make taking a site easier.

On defense, initiators can use their abilities to help their teammates retake a lost site.

Initiators include Breach, KAY/O, Skye, and Sova.


Sova is a Russian agent.

  • Shock Bolt allows Sova to equip a bow and arrow that suffers from bullet drop. When the arrow lands, it will do damage to anyone in radius of the arrow.
  • Recon Bolt allows Sova to equip a bow and arrow that suffers from bullet drop. When the arrow lands, it will reveal any enemies who are in radius of the arrow. It will not reveal enemies who are behind a wall.
  • Owl Drone allows Sova to shoot a drone with limited battery to scout ahead.
  • Hunter’s Fury is Sova’s ultimate, and on activation, Sova equips a bow that does 80 damage and can shoot through walls however, he only gets 3 shots.


Controllers specialize in “slicing up dangerous territory to set their team up for success.” They use their abilities to create coverage or clear out areas of space with crowd control.

To help their team enter into enemy territory, their abilities can consist of smokes, slows, stuns, and flashes. With their smokes, controllers can control  on the map, making it safer to move through the map without getting seen.

On offense, controllers can smoke off certain sightlines and use their crowd control on common defensive spots to force enemies into the open.

On defense, controllers can smoke and/or use crowd control on entryways to delay or discourage the enemy team from moving forward.

Controllers include Astra, Brimstone, Omen, and Viper.


Brimstone is an American agent.

  • Molotov allows Brimstone to equip a grenade launcher with a single molo in it. When it lands, the cocktail will make the floor around it do damage when walked on for a short period of time.
  • Sky Smoke allows Brimstone to obstruct vision anywhere in range by launching smoke grenades from the sky.
  • Stim Beacon allows Brimstone to throw a Stim Beacon. The Stim Beacon will make anyone in range shoot, reload, and pull guns out faster.
  • Orbital Strike allows Brimstone to conduct an Orbital Strike. In the area selected, there will be a brief warning for player to get out, then anyone in the area will die.


The store is composed of two sections: Featured and Offers. In both sections, players can buy weapon skins using Valorant Points that change the appearance of their weapon in-game. Valorant Points (VP) is an in-game currency that can only be purchased with real currency within the game client. The offers section of the store gives players the ability to buy four unowned skins and the four skins offered change randomly every 24 hours. The featured section of the store changes every two weeks. Most of the time, the featured section will have new skin releases from Riot, giving players a limited opportunity to buy them without having to wait for them to appear in the offers section.

Anti-cheat software

The game has been criticized for its anti-cheat software, Vanguard, as it was revealed to run on a  driver, which allows access to the computer system. expressed concern that Riot Games and its owner, Chinese technology conglomerate , tencent could spy on players and that the kernel driver could be potentially exploited by third parties. However, Riot Games stated that the driver does not send any information back to them, and launched a  to offer rewards for reports that demonstrate vulnerabilities with the software


Valorant, like many other competitive shooters, has become active within esports. Riot Games decided to create the first tournament called “First Strike” to establish a foundation for an esports scene to be created with the game. In November 2020, Riot Games announced the tournament series called VALORANT Champions Tour (VCT) which is a year-long competition consisting of three levels:

  • VALORANT Challengers – regional competitions which are qualifiers for Masters
  • VALORANT Masters – international competitions in mid-season, divided into three stages
  • VALORANT Champions – the world championship of the year

Teams will qualify directly for Champions by winning VALORANT Masters Stage 3 or via top places in Circuit Point Standings of their region, based on results of Challengers and Masters. Teams who are at middle places in Circuit Point Standings will have one more chance to qualify for Champions by winning the Last Chance Qualifiers (North America, EMEA, South America, Asia Pacific).

The 2021 VALORANT Champions is the competition that aims to declare the first ever global champion of Valorant esports, will be hosted in December at barlin

Mobile spin-off

On June 2, 2021, RIOT GAMES announced its plans to develop a  of Valorant, which would reportedly be the first step it intends to take to expand the game The announcement was made in commemoration of the game’s first year, by which point it had reached over 14 million monthly active players since its launch.

Leave a Reply

Your email address will not be published. Required fields are marked *